Yesterday was my second "Faceversary" (i.e. the anniversary of when I started). That's the tenure that I initially thought I had a 50:50 chance of reaching, so it seems like a good time to look back at how I got this far. Instead of waffling on like I usually do, I'll try to structure this as a set of pretty quick good/bad items.
I've been thinking about better ways to write distributed-system code for a long time. I've talked to quite a few people about some of these ideas. The Christmas break seems like a good time to sit down and write them out in a bit more detail.
My basic motivation is that I feel I've wasted too much time already dealing with code that's . . .
This is part of my "Defective C++" series, not because it's a flaw in the language itself but because the culture that grows up around any language is effectively part of it and this is definitely a flaw in that culture. Don't get me wrong: I think const is a useful and perhaps even necessary language feature. The problem is the "const . . .
People can and do write bad code in every language that has ever existed. However, C++ seems to be specially designed to facilitate writing unreadable and unmaintainable code. Here are some tips to enhance your job security.
Posted in: languages
I've recently started working in C++ after a long time working in C (and occasionally Python). To be honest, I had hoped to avoid C++ and go straight to D/Rust/Go/Nim/retirement, but it was not to be. The language has changed a lot since I last used it "in anger" in 2006 or so, and the Facebook flavor is unique in its own ways. Some of those . . .
Posted in: languages
I don't want C to grow any more. I've been a C programmer for a long time, the vast majority of my day-to-day work is still in a C codebase, and I expect to continue working in C for a while yet. Nonetheless, its time has passed. It will be around for a while, just like FORTRAN and COBOL are, but there's no good reason for new code to be . . .
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